Bikez II Readme
Version 1.21 freeware
Introduction
The idea of the Bikez II is to complete increasingly more difficult missions while gathering money to upgrade your four fully customizable weapons. Money is gathered both from completing missions, and slaughtering innocent citizens. The camera located behind the bike and the cool slow motion button make for a movie-like appearance. Above all Bikez II is a fun game that satisfies the "Blood and big guns! Heehee!" feeling. This is not your average "nice colorful thingie with flowers".
Bikez II is not simply a game; it is a piece of art. So when playing it, remember that you are not just playing it, you are viewing fine art. I believe computer games are art just the same as music or paintings, but games are also fun. If you would like to see more art, you should look up my fantasy art gallery at the address http://elfwood.lysator.liu.se/loth/v/i/villemon. If the link doesn't work you should find a working link at the Bikez homepage:www.mbnet.fi/~bikez
Installing & Requirements
To begin the game:
Currently there is no support for voodoo2 or
any secondary 3d-accelerators.
To work Bikez II requires that you have a Direct3D compatible 3d-accelerator as your primary display driver and that you have installed DirectX 7 on a Windows.
Controls:
You can select the keys in Bikez II, but these are the factory defaults.
F9 | exit |
1,2,3,4 | shoot |
5 | slow the game down (cool!) |
space | hand brake |
cursor keys | navigate |
home, delete, end and pagedown | control the camera |
tab | chance camera view |
esc | pause |
Playing
Firstly you should put your right hand on the arrow keys and your left hand so that your little finger is on number 1 and your index finger on number 4. Drive around using the arrow keys and remember to use the hand brake to sharpen the corners. Shoot people with the 1,2,3 and 4 keys. You can shift between bird's eye view and following camera by pressing the tab key. When things get tough use the 5 key to slow the motion down (a cybernetic mercenary ability that makes your brain faster).
To get a mission to complete, you must find a man that looks like your character. On the bird's eye view they are marked with a green dot. Any one of these agents of evil will do. After finding the guy you have to stop by him (a green circle is lit under him if everything is right), and press enter. You are given a mission, which you must complete in order to be paid. Also you are paid 1 monetary unit for each person you kill on the streets, whether it be a friend or foe.
The meter on the bottom of the screen indicates your energy level. When you are low on energy or in need of a weapons upgrade, you should find a Bikez warehouse. These warehouses are brownish buildings with a Bikez sign. Enter below the sign. Additionally, do not mistake them for the Bikez headquarters where you start. In the warehouse you can save and load the game, your bike is automatically repaired, and you can buy weapons upgrades.
Weapons are great things in Bikez II. They are upgraded with points, 10 points being the absolute maximum, and 1 point the minimum. The more points you have put into a weapon, the more expensive a point gets. You can improve a weapons damage, which makes the weapon more like a bazooka than a pistol. Improving the speed of the bullets makes the weapon more like a laser and improving the firing rate turns the weapon first into a shotgun then into a minigun. Also it is possible to buy tracking to the weapon, making it a homing missile. When purchasing tracking it is best to make the bullet speed 1, otherwise it doesn't have time to track the target.
Tips
FAQ
Version History
version 1.21
Improved 3DSetup utility to set up 3D for the game.
version 1.2
Secondary accelerators supported (Voodoo 2 etc.)
version 1.1
The save game issue has been worked out
Increased viewing distance.
Now faster on most machines.
It's easier to drive over people now
Unlisted gameplay improvements
version 1.0
initial release
sound & music
improved AI
Beta version 0.8
save/load feature
start
menu
readme
difficulty levels
Alpha distribute 7
warehouse (customizable weapons)
fixed
some major memory leaks
(An electrical mess-up erased over half of the game
code,
only back-ups on one other computer were saved and they
were
from few moths ago. So this pisses me a lot! :(
Alpha distribute 6
other bikes
slo'mo!
Alpha
distribute 5
handbrake
better framerate (round 80 on my
computer)
homing missile
bike now takes damage
added a sky and then
removed it (ingenious, huh?)
Alpha distribute 4
people now have weapons
improved
lighting, headlight to the bike
borders to the map
missions
work
improved collisions (hope I got it now)
new bike! Rrrocks!
Alpha distribute 3
top view
missions
Alpha distribute 2
added people
improved weapon
effects
terminated few memory leaks
Alpha distribute 1
second weapon added
better collision
detection
etc...
Legal
I, Ville Mönkkönen, cannot be held responsible for any damage this product may cause. Hopefully it will cause none, but there are no guarantees.
This game is freeware. All the standard freeware limitations apply to this game also: You may make copies, and distribute this game freely, as long as the game is not modified in any way. You may distribute this game on magazine cover CDs, collections, and such. You are encouraged to put this game on the front page of any web page you may own.
This game is completely free, you don't have to pay anyone anything to be able to play it. However, if you feel like contributing a considerable sum of money, please feel free to contact me ;)
Credits & Contacting
Programming, graphics, music, that sort of thing: Ville
Mönkkönen.
Sounds: Ari Mönkkönen.
Thanks to all beta testers!
All your help is appreciated.
E-mail:bikez@mbnet.fi
Please write in English. Mail me if you have a bug, a suggestion to the
game, want to compliment me, or just have something on your mind. Though I've
tried to fine-tune the game to optimum, feedback is always very welcome.
(Please read the FAQ section before mailing a bug)
Homepage:www.mbnet.fi/~bikez
The pages contain
possible updates to the game, some Bikez theme wallpapers and other games
produced by me.
Copyright 2001 Ville Mönkkönen